Computing & e-Safety
“Everyone should learn how to code, it teaches you how to think” – Steve Jobs
The children at Mersey Park Primary learn to become digitally literate before they leave our school. This means they have gained computing skills to communicate effectively in many different ways using a variety of programs to create, edit and publish their work. However, they also get opportunities to explore new areas of Computing and new technologies such as Coding, Robotics, Virtual Reality and 3D Printing.
We hold e-Safety high on the agenda at Mersey Park Primary so it is a key part of the Computing Curriculum. Online technologies play a huge role in our children’s lives and so providing a broad and balanced online safety education at each key stage is vital to ensuring that pupils can navigate the online world safely and positively. Each class has written an e-Safety recipe to ensure they remember how to keep themselves safe online.
To view the overview of our e-Safety and Cyberbullying curriculum please follow the link for your child’s year group:
As part of Safer Internet Day we asked One Day Creative to complete a workshop with each of Years 1, 2, 3 and 4. Here are some of the highlights from the sessions:
We are very proud of the work our children complete on e-Safety across the year. To help ensure this work is relevant to the pupils and stays up to date we have set up a team of e-Safety Cadets. They are used across the school to support e-Safety work, communicate with parents about e-Safety and to help write the curriculum and policies. More information can be found about the e-Safety Cadets here.
All this work ensures we are equipping the pupils with skills they can transfer to the workplace whatever career they choose!
Computing in the National Curriculum
Key stage 1
Pupils should be taught to:
understand what algorithms are; how they are implemented as programs on digital
devices; and that programs execute by following precise and unambiguous instructions
create and debug simple programs
use logical reasoning to predict the behaviour of simple programs
use technology purposefully to create, organise, store, manipulate and retrieve digital
recognise common uses of information technology beyond school
use technology safely and respectfully, keeping personal information private; identify
where to go for help and support when they have concerns about content or contact on
the internet or other online technologies.
Key stage 2
Pupils should be taught to:
design, write and debug programs that accomplish specific goals, including controlling
or simulating physical systems; solve problems by decomposing them into smaller
use sequence, selection, and repetition in programs; work with variables and various
forms of input and output
use logical reasoning to explain how some simple algorithms work and to detect and
correct errors in algorithms and programs
understand computer networks including the internet; how they can provide multiple
services, such as the world wide web; and the opportunities they offer for
communication and collaboration
use search technologies effectively, appreciate how results are selected and ranked,
and be discerning in evaluating digital content
select, use and combine a variety of software (including internet services) on a range of
digital devices to design and create a range of programs, systems and content that
accomplish given goals, including collecting, analysing, evaluating and presenting data
use technology safely, respectfully and responsibly; recognise