“Everyone should learn how to code, it teaches you how to think” – Steve Jobs

 

Curriculum Intent

At Mersey Park we teach a high quality computing education which aims to equip our pupils with the understanding of Computer Science. Computer science is at the core of the curriculum, teaching pupils the principles of information and how digital systems work and being able to apply this to programming. Computing skills are a major factor in enabling children to be confident, creative and independent learners and it is our intention that children have every opportunity available to allow them to achieve this.  We intend to teach children how to analyse, order and solve problems which will provide pupils with the skills to become digitally literate, a skill which we see as vital for our pupils to possess in order to be successful in their future careers. 

Our Computing Curriculum follows the National Curriculum, and has been designed in conjunction with MGL. It has been designed to provide a wealth of learning opportunities as it is woven throughout many subjects; including Mathematics, Science and Design Technology. The design of our curriculum allows pupils time to revise and revisit key concepts as well as build upon prior knowledge to develop transferable skills, which will be valuable in their future learning. Teaching of computing starts in Foundation Stage where pupils are provided with regular opportunities to access a range of different technology and are supported to explore its uses in a safe and supported environment. Teachers deliver our Computing Curriculum with confidence and each year are provided with CPD by experts from MGL to teach a new topic from the programme of study. This is done via a 6-8 week block of lessons where teachers team teach computer lessons alongside staff from MGL, not only to develop their own skills but also to provide the children with the most up to date technology and computing knowledge. This is something as a school we feel is very important. Technology is ever changing and very expensive and we want our pupils to be provided with the best opportunities to access this technology and become confident in using new technology so that they are not disadvantaged by circumstance. 

We believe our pupils receive rich, deep learning experiences that teach pupils to analytically solve problems on new or unfamiliar technologies. We enable them to explore, analyse and present digital information with a clear progression of skills throughout the year groups. This ensures that learning is embedded and that pupils are competent in safely using and understanding technology. Key concepts and skills are revised and revisited regularly through the use of Knowledge Organisers which pupils access each lesson to help them embed key knowledge and vocabulary. As part of our programme of study we look at significant individuals in the computing field such as Alan Turing and Konrad Zuse in Key Stage One and Barbara Liskov, Larry Page and Tim Berners-Lee in Key stage Two. 

We encourage an inclusive environment with all of our curriculum and ensure all pupils, including those most vulnerable and those who are disadvantaged, have the opportunity to access the full and broad curriculum through carefully planned support and scaffolding as required. 

Assessments are completed each half term and are taken from our scheme of work advised by MGL and NAACE guidance. These assessments are used to inform future teaching and allow misconceptions to be addressed and gaps to plugged.  

Our whole school approach to E-safety helps to ensure children are taught how to stay safe online – both in and outside of school. Teachers are provided with regular CPD, provided by MGL, to ensure their e-safety knowledge is as up to date as possible to help keep children safe online. E-safety is an essential aspect of the curriculum as it equips pupils with the skills to fully utilise the internet and technology in a safe and respectful way. We address the principles of online safety and teach them in an age appropriate way. We encourage pupils to ask questions, seek advice and raise concerns about the fast-growing internet. It is an exciting time for children, but it also creates challenges and dangers. It is our duty to teach pupils how to conduct themselves in a respectable manner online. These behavioural skills should replicate positives ones that are taught offline. Pupils will have the skills to analyse why people behave differently online, access intensified online emotions and consider unacceptable online behaviour. In recent years we have also enjoyed having visitors in from One Day Creative to reinforce the importance of staying safe online via a range of workshops and role play activities.   

With the rapidly changing world of technology, we see these skills fundamental in building confident and creative independent learners who can safely use technology. 

By the end of KS2 we aim to have produced pupils who;

  • Show understanding of the concepts of computer science, including abstraction, logic, algorithms and data representation.
  • Analyse problems in computational terms, and have repeated experiences of writing computer problems in order to solve problems. 
  • Evaluate and apply information technology analytically to solve problems 
  • Model a responsible, competent and confident users of ICT

 

 

Click below to view the curriculum overview for the year groups for Computing and e-Safety:

Scheme of Work Overview

 

To view the overview for our e-Safety and Cyberbullying curriculum please follow the link for your child’s year group:

Computing and eSafety Long Term Overview Year 1

Computing and eSafety Long Term Overview Year 2

Computing and eSafety Long Term Overview Year 3

Computing and eSafety Long Term Overview Year 4

Computing and eSafety Long Term Overview Year 5

Computing and eSafety Long Term Overview Year 6

 

Click below to view the progression of skills across the year groups for Computing and e-Safety:

Computing and eSafety Progression of Skills

 

As part of Safer Internet Day we asked One Day Creative to complete a workshop with each of Years 1, 2, 3 and 4. Here are some of the highlights from the sessions:

 

We are very proud of the work our children complete on e-Safety across the year. To help ensure this work is relevant to the pupils and stays up to date we have set up a team of e-Safety Cadets. They are used across the school to support e-Safety work, communicate with parents about e-Safety and to help write the curriculum and policies.

All this work ensures we are equipping the pupils with skills they can transfer to the workplace whatever career they choose!

 

 

Computing in the National Curriculum

Key stage 1
Pupils should be taught to:
 understand what algorithms are; how they are implemented as programs on digital
devices; and that programs execute by following precise and unambiguous instructions
 create and debug simple programs
 use logical reasoning to predict the behaviour of simple programs
 use technology purposefully to create, organise, store, manipulate and retrieve digital
content
 recognise common uses of information technology beyond school
 use technology safely and respectfully, keeping personal information private; identify
where to go for help and support when they have concerns about content or contact on
the internet or other online technologies.

Key stage 2
Pupils should be taught to:
 design, write and debug programs that accomplish specific goals, including controlling
or simulating physical systems; solve problems by decomposing them into smaller
parts
 use sequence, selection, and repetition in programs; work with variables and various
forms of input and output
 use logical reasoning to explain how some simple algorithms work and to detect and
correct errors in algorithms and programs
 understand computer networks including the internet; how they can provide multiple
services, such as the world wide web; and the opportunities they offer for
communication and collaboration
 use search technologies effectively, appreciate how results are selected and ranked,
and be discerning in evaluating digital content
 select, use and combine a variety of software (including internet services) on a range of
digital devices to design and create a range of programs, systems and content that
accomplish given goals, including collecting, analysing, evaluating and presenting data
and information
 use technology safely, respectfully and responsibly; recognise
acceptable/unacceptable

 

 

FOUNDATION SUBJECT REPORT TO GOVERNORS – SPRING 2019 – COMPUTING :

Computing Report for Governors 2019