“Everyone should learn how to code, it teaches you how to think” – Steve Jobs

 

Curriculum Intent

At Mersey Park we teach a high quality computing education which aims to equip our pupils with the understanding of Computer Science. Computer Science is at the core of the curriculum, teaching pupils the principles of information and how digital systems work and being able to apply this to programming. We intend to teach children how to analyse, order and solve problems which will provide pupils with the skills to become digitally literate. Computing provides a wealth of learning opportunities as it is woven throughout many subjects; including Mathematics, Science and Design Technology. We believe our pupils receive rich, deep learning experiences that teach pupils to analytically solve problems on new or unfamiliar technologies. We enable them to explore, analyse and present digital information with a clear progression of skills throughout the year groups. This ensures that learning is embedded and that pupils are competent in safely using and understanding technology.

Our whole school approach to E-safety helps to ensure children are taught how to stay safe online -both in and outside of school. It is an essential aspect of the curriculum as it equips pupils with the skills to fully utilise the internet and technology in a safe and respectful way. We address the principles of online safety and teach them in an age appropriate way. We encourage pupils to ask questions, seek advice and raise concerns about the fast-growing internet. It is an exciting time for children, but it also creates challenges and dangers. It is our duty to teach pupils how to conduct themselves in a respectable manner online. These behavioural skills should replicate positives ones that are taught offline. Pupils will have the skills to analyse why people behave differently online, access intensified online emotions and consider unacceptable online behaviour.

With the rapidly changing world of technology, we see these skills fundamental in building confident and creative independent learners who can safely use technology.

Our aim is that through computing all children will:

  • Show understanding of the concepts of compute science, including abstraction, logic, algorithms and data representation.
  • Analyse problems in computational terms, and have repeated experiences of writing computer problems in order to solve problems.
  • Evaluate and apply information technology analytically to solve problems
  • Model a responsible, competent and confident user of ICT

 

To view the overview for our e-Safety and Cyberbullying curriculum please follow the link for your child’s year group:

Computing and eSafety Long Term Overview Year 1

Computing and eSafety Long Term Overview Year 2

Computing and eSafety Long Term Overview Year 3

Computing and eSafety Long Term Overview Year 4

Computing and eSafety Long Term Overview Year 5

Computing and eSafety Long Term Overview Year 6

Click below to view the progression of skills across the year groups for Computing and e-Safety:

Computing and eSafety Progression of Skills

 

As part of Safer Internet Day we asked One Day Creative to complete a workshop with each of Years 1, 2, 3 and 4. Here are some of the highlights from the sessions:

 

We are very proud of the work our children complete on e-Safety across the year. To help ensure this work is relevant to the pupils and stays up to date we have set up a team of e-Safety Cadets. They are used across the school to support e-Safety work, communicate with parents about e-Safety and to help write the curriculum and policies. More information can be found about the e-Safety Cadets here.

 

All this work ensures we are equipping the pupils with skills they can transfer to the workplace whatever career they choose!

 

 

Computing in the National Curriculum

Key stage 1
Pupils should be taught to:
 understand what algorithms are; how they are implemented as programs on digital
devices; and that programs execute by following precise and unambiguous instructions
 create and debug simple programs
 use logical reasoning to predict the behaviour of simple programs
 use technology purposefully to create, organise, store, manipulate and retrieve digital
content
 recognise common uses of information technology beyond school
 use technology safely and respectfully, keeping personal information private; identify
where to go for help and support when they have concerns about content or contact on
the internet or other online technologies.

Key stage 2
Pupils should be taught to:
 design, write and debug programs that accomplish specific goals, including controlling
or simulating physical systems; solve problems by decomposing them into smaller
parts
 use sequence, selection, and repetition in programs; work with variables and various
forms of input and output
 use logical reasoning to explain how some simple algorithms work and to detect and
correct errors in algorithms and programs
 understand computer networks including the internet; how they can provide multiple
services, such as the world wide web; and the opportunities they offer for
communication and collaboration
 use search technologies effectively, appreciate how results are selected and ranked,
and be discerning in evaluating digital content
 select, use and combine a variety of software (including internet services) on a range of
digital devices to design and create a range of programs, systems and content that
accomplish given goals, including collecting, analysing, evaluating and presenting data
and information
 use technology safely, respectfully and responsibly; recognise
acceptable/unacceptable

 

 

FOUNDATION SUBJECT REPORT TO GOVERNORS – SPRING 2018 – COMPUTING :
Computing report for Governors.docx